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Thousands of 3D assets, tileable surfaces, vegetation, imperfections, atlases, decals and much more, from urban to natural, with hundreds of new assets scanned weekly. Get a head start with everything you need from day 1, and use your creativity where it matters most.
Megascans allows for uncompromised quality and efficiency. Now that you have a world-class workflow at your disposal, what will you create? Megascans is the definitive standardized content resource. All assets are consistently scanned, scaled and PBR calibrated, and every single 3D mesh comes with meticulously optimized topology, UVs and LODs, meaning less time doing boring work, and more time having fun.
Instantly get rid of the plastic look, and push yourself far beyond just photorealism. Most games, films and digital experiences today leverage Megascans to look their best. On our global scanning expeditions, we scan entire biomes and ecoregions to capture everything contained within them.
From the smallest blade of grass to the largest cliff, every element is scanned and made fully modular, enabling you to create the most detailed worlds imaginable. Choose a plan. World-class capture. Premium quality. Totally standardized. It was an incredibly difficult journey for us on Metro Exodus, and Megascans provided significant aid with their bottomless library of high-quality content.
Megascans was used throughout Battlefield V to bring in extra quality, flesh out environments, and lift the visual fidelity overall. Josef Bsharah. Illusive Images.No Yes.
Quixel Megascans Plug-in for 3ds Max, Maya, Houdini, Modo, Cinema 4D, Blender and Unreal Engine
Gift details:. Mailed to:. Wallis and Futuna Western Sahara Zambia. Valid Thru. You'll need an account to access this in our app. Please create a password to continue. I show all the process from scratch to final render but without any audio comment on all the Tuto.
Before to start we will take time to custom C4D from scratch. All the modeling is done in Cinema4D. Here we don't model the character, only all the armors part. We will model 3 pieces arm, shoulder and visor using various tools and techniques like knife, boolean, retopo, pen tool The biggest part of this project is the cloth stuff with the suit of the girl. It's a SF style cloth, which is different than "classic" clothes you can see on other Marvelous Tutorial and I use a specific techniques to make this one.
Don't be afraid, if you don't know Maya at all it's really simple you can use the Maya Free Educational version and use it only for your UVs stuff. This way, as C4D user you could choose your prefer tool! For texturing I choose this time to use Quixel 2.
That part cover all the rendering process, included set up a lookdev lighting studio, create shader using Quixel export map, create a SSS Skin shader, deal with Hair shader Finally a bit of compositing with Nuke to add final touch to the render.
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New Workflow Tutorial - Quixel and Cinema 4D
Cancel No Yes. Is this your street address?Quixel has released a new update to Bridge, its content management tool that allows users to browse, preview, download, and export Megascans assets. New features focus on UX, including the ability to preview assets in 3D as well as a map view and more in-depth information about each asset. The right-pane has been overhauled and is now the home for information about the asset, the download settings and export properties.
The importers have also been improved; an open source Blender 2. Several improvements are added for larger studios. The ability to customise the naming conventions of exported files will please pipelines that require particular filenames for batch operations. The library is dynamically updated with the latest assets through a background syncing operation. Find out more about this release on the Quixel blog. Blender PBR is great, but does weird things.
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Automatically convert Megascans data for use in game engines and DCC tools A content-management tool for the Megascans library, Bridge is designed for browsing, previewing, downloading, organising and exporting scanned 3D assets. Users can choose the format in which to download materials — there are presets for third-party tools, including a choice of metalness and specular workflows — plus the resolution and file format of texture maps.
Bridge can then package assets into a format suitable for use in Unreal Engine or Unity and a range of DCC applications, including 3ds Max, Maya and Houdini, with presets for common third-party renderers. Export does not require an internet connection, and the process is customisable via Python scripting.
It also manages the download and export processes, condensing multiple pop-ups into a single tab, with the option to batch download multiple assets in one go. Live links to Blender 2. Pipeline integration changes for larger studios Pipeline integration changes include the option to customise export naming conventions. Users on Enterprise subscriptions get Bridge Sync, which mirrors the entire Megascans library to a local server, making assets available over a local network.
The feature is designed for studios where, for data security reasons, production machines are located behind firewalls or have otherwise limited internet connectivity.
Updated 10 July : Quixel has released Bridge The original release seems to have been USD is increasingly used as an interchange format between compatible VFX toolstwo more of which are now supported, with a new integration for Clarisse iFX, and Linux support in the existing Maya integration. Pricing and system requirements Bridge Read a full list of new features in Bridge Read more about Bridge on the product website Includes download link for the current build.
Tags: 3D scan3D scan data3ds maxasset browserbatch conversionbatch processingBlenderBlender 2. You can follow any responses to this entry through the RSS 2.
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If you are a plugin developer and wish to have your plugin listed, please contact us via c4dbridge[at]insydium. We have information about downloading and installing the Bridge in our Knowledge Base.
We can then work together to find a solution. Buy X-Particles, the ultimate particle engine for Cinema 4D. Please read this and signup now - or tick the box to unsubscribe:. This document explains how we process any personal details you give us when you subscribe to our newsletter.Quixel Megascans Workflow in Cinema 4D and Octane
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However, remember that if you ask us to delete your data we will no longer be able to provide you with an active license for our software. Buy Now. Newsletter Please read this and signup now - or tick the box to unsubscribe: Full Name:.
About this Privacy Notice This document explains how we process any personal details you give us when you subscribe to our newsletter. Who is collecting your data? What data is being collected?Thursday, November 8th, Posted by Jim Thacker. Originally posted on 17 May Scroll down for news of the Quixel Bridge Quixel has released Megascans Bridgethe latest version of its app for converting and exporting assets from its Megascans online library of 3D scan data to game engines and DCC tools.
Automatically convert Megascans data for use in UE4, Unity, 3ds Max, Maya and Marmoset Toolbag A free content-management tool for the Megascans library, Bridge is designed for browsing, previewing, downloading, organising and exporting scanned 3D assets.
Users can choose the format in which to download materials — there are presets for UE4, Unity and offline, including a choice of metalness and specular workflows — plus the resolution and file format of texture maps. Bridge can then convert assets into a format suitable for use in Unreal Engine or Unity and the DCC applications 3ds Max, Maya and Marmoset Toolbag, including presets for common third-party renderers.
Export does not require an internet connection, and the process is customisable via Python scripting. New in Megascans Bridge batch processing, live link plugins for UE4 and Unity To that, Bridge adds the option to batch-download and batch-export assets, plus new live link plugins for Unreal Engine shown above and Unity shown in this video.
The plugins automatically export assets to the appropriate directories in an appropriate format for each game engine: there are even presets for individual versions of the engines. There are also a number of workflow improvements, including the option to pin the Bridge on top of other windows to monitor download progress, and to customise the number of assets displayed in a preview.
Updated 11 September : Quixel has released a Changes include an alternative, more compact layout, minimising screen space occupied by the Bridge. The firm has also released a new live link plugin for Maya shown abovewith support for the Arnold, V-Ray and Redshift renderers, and updated the Unreal Engine and Unity plugins.
Updated 8 November : Quixel has released Quixel Bridge The update also adds support for channel packing, enabling multiple textures to be packed into the RGBA channels of an image to reduce asset file sizes and memory usage during export.
In addition, Bridge can now import custom assets, making it possible to sort and search assets not originally downloaded from Megascans inside the software. Pricing and availability Quixel Bridge With the update, the software is available for Linux as well as Windows and macOS. Correction: This story originally stated that Quixel Bridge can be used for free without a Megascans subscription.
Read a full list of new features in Bridge Read more about Bridge on the product website Includes download link for the current build. Tags: 3D scan3D scan data3ds maxasset browserbatch conversionbatch processingdownloadfreeHoudinilive linkMarmoset Toolbagmaterial conversionmaterialsMayaMegascansMegascans BridgeMegascans BridgeMegascans Bridge You can follow any responses to this entry through the RSS 2.
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New node-based material system and Uber Material The longest-awaited change in Cinema 4D R20 is undoubtedly the new node-based material systemC4D being by some way the last of the major 3D applications to add support for a node-based workflow. Materials can be created by wiring together a set of over nodes within a dedicated new Node Editor, although you can still use the existing Material Editor and have Cinema 4D build the node network for you.
The release also introduces a new Uber Material: a standard base material created using the new nodal framework that can quickly be modified to mimic a range of common real-world materials. As well as bump, normal and displacement channels, the Uber Material supports opacity, transparency and emissivity, and has three reflection modes, making it possible to recreate metals, plastics and glass. And, presumably, it will be a while before they are supported in third-party engines like Octane or Redshift.
Fields provide a powerful alternative to falloffs for procedural workflows Another key feature of Cinema 4D R20 is MoGraph Fields : a more powerful, flexible replacement for falloffs for procedural animation.
Like falloffs, fields control the effect of modifiers like Deformers and Effectors, but Field Objects are actual 3D objects that you can position in a scene. Fields can also be layered, using layer opacity and standard blending modes to control the combined effect, and can be used to modify selection sets, vertex colours, and some types of vertex map. Based around the OpenVDB format — itself a significant addition for anyone using Cinema 4D for VFX — the toolset enables users to perform Boolean-type operations like addition and subtraction on volumes.
Any polygonal mesh, spline object, particle object or field can be converted into a volume, and fields can also be used as modifiers to control the output of the Boolean operation. Once created, the volume object can be remeshed to polygons, or exported to other software in.
Maxon is promoting the toolset as a way to create both organic and hard-surface models: the images on its website show typical, albeit comparatively simple, product designs like bottles. That should mean better interpolation of UVs and vertex maps when using extrusion operations, and when triangulating a mesh, removing n-gons, or manipulating normals. Changes to import and export workflow include support for instances when using FBX format, and there are new retiming controls when working with animation caches in Alembic format.
On its initial rollout in Cinema 4D R19, it lacked support for motion blur or multi-pass rendering, effectively making it impossible to use in production pipelines for animation or visual effects. Both features have been added in R20, along with support for subsurface scattering, the Physical Sky, a shadow catcher, and new options for setting ray depth in renders.
There is also an interesting new out-of-core texture streaming system, which should make it possible to work with scenes larger than can fit into the graphics memory of your GPU: a limit in any GPU rendering workflow.
Highlights include a handy-looking magnifier view, making it possible to monitor the position of a selected tracker more accurately, and a new list view for 2D tracks. It is also possible to set keying direction on a per-key basis, and to have Cinema 4D insert keys automatically when 2D error reaches a given threshold, which should reduce the amount of manual keying required. Instances can be displayed in the viewport as objects, bounding boxes or — on heavy scenes — simply points.
Multi-Instances are integrated into the MoGraph Cloner object; support MoGraph colours, even in the viewport; and render in all of the native render engines, including ProRender. However, developers do get a reworked version of the debugging console, including a new Python Console category and a standalone Python interpreter for use with external code editors. Early user reaction broadly positive Initial user response has been broadly, if not uniformly, positive: this thread on C4D Cafe contains a representative set of views.
Motion graphics artists — and anyone else planning to use the new fields system — have been most enthusiastic, along with users of those internal render engines that support node-based materials. Updated 3 September : Cinema 4D R20 is now shipping. Pricing remains unchanged from R Not all of the new features in R20, particularly fields and volume modelling, are available in every edition of the software. You can find a feature comparison table here. Read an overview of the new features in Cinema 4D R20 in the product website.
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Signup for the Newsletter First Name. Last Name. Close window. There is also a set of 12 more specialised readymade node materials, including car paint.